#include "common/stl.h"

#include "core/Context.hh"
#include "core/Game.hh"
#include "db/DBManager.hh"

//#include "network/server/Server.hh"


int main(int ac, char *av[])
{
    //	parse_options(ac, av) // calling getopt

    //DBManager db;
    //db.init(ac, av);

	#ifndef DEBUG
	 	// will not compile (includes)
		std::cerr << "we're in release..." << std::endl;
		return -1;
	#endif

    Context context;
	context.init();

    Game game;
    return game.play();
}
